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Ecliptica Town
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Devlog
Zynga Reflection
April 05, 2025
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Team Ecliptica
This week, we presented our game at the Final Demo at Zynga. In the past week, we made the following changes: Added the new cinematics/cutscenes for before the game and after suspect accusing Fleshed...
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Progress towards Final build
April 05, 2025
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Team Ecliptica
Now that we are on the final stretch we have a couple goals we have worked on: Improved some of the UI for the game to make it look more consistent and set the tone that we want. Reduced hallucination...
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Playtest Report
March 22, 2025
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Team Ecliptica
Our playtest report covers the changes we made to our game over the course of about 2 weeks as well as the results of our five playtests. The list of playtests are below: March 6th First Year Learning...
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Playtest Update Demo
March 11, 2025
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Team Ecliptica
Over the past couple weeks, we had the opportunity to run a few playtests of our game. It is important to note that we moved away from using WASD and now feature a completely text based input system t...
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Alpha Build Devlog
March 01, 2025
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Team Ecliptica
We've just released a new alpha build for Ecliptica Town. You can now get a taste for what the final world map and controls for the game may look like. We've also had to pleasure to have the game play...
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Level Prototype
February 15, 2025
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Team Ecliptica
This is our level prototype update from the computer science team. In this update, we demonstrate: Player movement with the model and animations included. Assets for the world environment, which inclu...
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Game Design Document
February 08, 2025
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Team Ecliptica
This is our game design document for Ecliptica Town...
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Proof of Concept
February 01, 2025
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Team Ecliptica
This is our proof of concept update from the computer science team. In this update, we demonstrate: How the player can move around and the isometric view. How you can pick up and view items. How you c...
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Creative Brief
January 25, 2025
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Team Ecliptica
Added creative brief...
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2025-01-24 Weekly Update
January 25, 2025
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Team Ecliptica
Created a template environment/scene in which the game will take place in Hooked up the NPC's dialogue to a Gemini Unity API package to simulate dialogue Added movement functionality for the player an...
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